reveriemod (
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reveriance2018-05-18 06:46 pm
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TEST DRIVE #002

TEST DRIVE #002
( 0 0 1 ) » WAKE UP
Were you asleep or were you unconscious? It doesn't matter: when you come to, there's an odd taste in your mouth and there's a low-level mechanical hum in the air. Your head hurts and you feel nauseous. You aren't anywhere you know: everything around you is metal, from the floor you lie on all the way to the ceiling. You are dressed in a jumpsuit you definitely weren't wearing before.
"We tried to save the world. I think— I think we did the opposite."
The message repeats on a loop. If you look for its source, you find a comms device on the floor next to you. The logo on its wallpaper says REVERIE TERMINAL. Upon closer inspection, you find the same logo on your jumpsuit.
Welcome to your new home. What choice do you have but to explore your surroundings?
( 0 0 1 . 1 ) » WAKE UP WHERE?When you wake up, you find that you're not alone. But more importantly, you find that you're in a closet. An empty closet, bar you and your new companion. It's small, cramped, and there is no door that you can see. The ceiling is low, there is barely any lights, only some coming from the tiny flashlight clipped to your suit's shoulder. You cannot be sure that there is any air coming in to the room.
Are these grooves in the wall supposed to mean something?

( 0 0 2 ) » OBSERVATION DECK
There were no windows in the corridor you woke up in and no windows in any of the crew quarters you might have checked for occupants — but there are plenty of windows on the uppermost level of the station, deck 1. In fact, there are windows from floor to ceiling all along the circumference of the station's circular deck, and it's possible to walk along it all. What it shows is a strange solar system you've never seen before and a planet that might resemble one you know, but certainly isn't the same.
You're in space. You don't know where you are. Neither does anyone else.

( 0 0 3 ) » BAR
On deck 3, you find the bar. Tucked away from the crew quarters, it's dimly lit, there are bar stools thrown down on the floor and what looks like some very old drink spills, crusty and dark against the bar top. But there is alcohol here, or at least, what you think is alcohol, in bottles with faded labels, most of them indecipherable. Take a drink, get drunk, start a fight, or start a party? You're stuck on this station, might as well make the most of it, right?

( 0 0 4 ) » SPACEQUAKES
One second, you are is walking. Magnetic boots are on, the ground feels solid enough, for a metal deck in a space station. Everything is perfectly fine, or at least as fine as it can be, given that you still don't know where you are or how you came to be here.
The next moment, it's like everything explodes around you. You're thrown against the wall as sparks erupts from electrical panels, as the whole station rumbles and shakes around you. You fall to the deck, earning yourself scratches from the grating. When you look up, it's like nothing has happened. No wires hanging from open panels, no flickering lights, no more shaking. Like an earthquake in space.

( 0 0 5 ) » NETWORK
The comms device you found next to you when waking up connects to a station-wide network, REVERIE NET. You have the option to post video, voice or text messages.
What will you share?

( 0 0 6 ) » WILDCARD
The station features a variety of locations, from sleeping quarters free for the claiming to a dirty swimming pool and a bar that still holds alcohol (though some of the bottles seem to have been opened a while ago).
Go wild, but don't wreck the place. It's your home for the foreseeable future, after all.
no subject
"Scratch that," Shepard says and shakes her head. "We're in a box. I don't remember how I got here so I figure drugs or kidnapping, which means some asshole with a gun is probably waiting outside.
"If not some asshole with a gun, probably something bad enough to make us wish it was just some asshole with a gun." She considers the walls and the lack of visible door. "Here's to hoping, aye?"
no subject
He gives a nervous smile to the woman. "At the very least, I would prefer to see a man on the other side than anything else that could be waiting for us," Peter agrees. He glances at the walls, silently grateful that nothing looks out of the sorts right now.
The other problem being: no door. Nothing visible to the eye.
Right. Peter closes his eyes a moment, then looks at the woman. "I could... try something? To see if we're missing anything obvious."
no subject
"By all means," she says. "Tell me what I'm missing."
no subject
Glowing blue runes begin to appear in a circle around Peter, as if to embed themselves. A booming voice fills the room:
The runes disappear from view and the voice stops. Nothing changes for Shepard, but for Peter, he's observing the tiny room as much as he can. Eventually, he sees it: a switch is right behind the woman, revealed by the spell he's cast.
"Behind you. I can reach it, I think?"
no subject
He's staring like she's going to rip his head off for leaning in and...okay, that's pretty fair, she supposes. Shepard folds her arms over her chest and pivots, making some small space for him to reach around her to the wall that had been at her back.
"Go for it, Spooky."
no subject
Though Shepard does her best to make room for him, Peter is briefly hesitant because there's still not much room to really reach. For a moment, he tries to reach for it, but he's not terribly tall and his fingers just brush where the switch is.
"Bloody hell," he mutters, frowning to himself.
He reaches again, still misses, and eventually decides he has to do this the most awkward way possible: slowly, Peter presses up close to Shepard, cheek to cheek, wincing to himself as his fingers finally find the switch.
Peter pulls it, and the wall slides open to their escape.
no subject
"Do that again and you'll owe me dinner," Shepard says, deadpan, and then abruptly steps back and away from him, out into a hallway. She half expects him to come tumbling out but, through some small miracle, he doesn't.
Unfortunately, there is no man with a gun in the hall.
"Damn," Shepard says dispassionately as she stares at the bulkheads. They're very plain and very bare. "Guess we should keep an eye on the vents."
no subject
Fortunately, they're free, but no closer to solving their mystery of where they are or why they're here. Her advice about the vents makes him wince, but he doesn't think she's wrong. All sorts of things would be able to hide in there, after all. It makes sense to him.
"This hallway looks a bit like a submarine, but." Peter clicks his tongue. "It doesn't look right to me. It's off."
It does cause his stomach to drop a bit. The insides looking too smooth, maybe too advanced even. That doesn't necessarily mean it's human creation. It could mean anything.
no subject
"Where the hell are you from?" She asks sharply and, this is important, mostly rhetorically.
She could probably punch anything smaller than a Krogan to death, if it came to it, but if something fast and deadly hit them from a vent she would prefer to be armed. Unfortunately this means ripping something off the wall to use. That thing doesn't look important--she grabs it and yanks it hard.
no subject
Or maybe something else.
He doesn't bother to answer, mostly because he doesn't really hear the sincerity in her voice, but also because as soon as she gets the chance she's ripping something from the wall and that strength doesn't look human.
Then something else happens: the gravity shuts off.
The closest sensation he's ever felt is when he'd ended up, horrifyingly enough, in a dimension set by a trapper, but even then he's never lost his footing and ended up floating like this.
"What did you do?!" And to him, with barely contained fear: "What are you?"
no subject
The sickening sensation of weightlessness settled in Shepard's stomach and she shook her head. In one hand she has her new blunt weapon, with the other she reaches out and grabs the bulkhead, bracing mostly to prevent herself from flipping over and starting that spiral.
The other guy doesn't seem to realize he should do that.
"Is this your first time in space, Spooky?"
no subject
"No one has been to space where I'm from!" is all he can find to clarify, because he knows that'll be different. That either tells him that this woman is from a radically different place, or a different time. Maybe both.
Something that isn't too foreign to him in comparison to space travel.
"Can you fix it?" Hopefully before he starts getting motion sickness.
no subject
Peter, wherever he is from, is pre-space flight. That complicates things but the immediate threat is of Peter vomiting in zero-g. The guy looks green as hell and, frankly, Shepard is not down to deal with that.
"Kind of, hold on," Shepard instructs with a mildly chagrinned expression. She is not an adept, using biotics is hard for her which is why she generally only uses them to punch people into oblivion. Pulling two people down to the floor is not so different from that...sort of.
A blue light surrounds Shepard's head and fist as she focuses. It thins and dims as it spreads around her and thins farther as it appears around Peter. The force-field is uneven and kind of amateurish but it's sufficient to pull them down to standing on the floor. She keeps her closed fist at her side as she focuses and gestures with the piece of makeshift rebar she just ripped off the wall.
"Lets find a better section with more gravity, come on."
no subject
"Thank you, that's... that's significantly better."
Though he still feels odd, it's remarkably improved standing upright and walking like a normal human again.
"I'm sorry if this is an odd question, but. What year is it that you're from?"
no subject
The hallways are boring, standard prefab units, with little to no actual markings to guide their way. Shepard just starts in a direction, hopeful that they'll reach a juncture before long, but it's slow going. She can't exactly keep a hold on this if they aren't close and if they are moving too fast.
"Keep up, Spooky, I can't keep you on the ground if you're meandering."
no subject
"1914 A.D.," he murmurs, more thoughtfully to himself than expecting her to contribute.
At her insistence, he picks up the pace and hurries to keep close. Whatever she's doing must draw on significant concentration, so he doesn't pester her with his curiosities or worries. Instead, once they reach the end of the hallway, he's startled slightly by how the door automatically opens, expecting them into the next room.
"It looks like a galley? Or a pub. Nothing seems to be floating in here. I think you're fine to stop what you're doing."