reveriemod (
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reveriance2018-05-18 06:46 pm
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TEST DRIVE #002

TEST DRIVE #002
( 0 0 1 ) » WAKE UP
Were you asleep or were you unconscious? It doesn't matter: when you come to, there's an odd taste in your mouth and there's a low-level mechanical hum in the air. Your head hurts and you feel nauseous. You aren't anywhere you know: everything around you is metal, from the floor you lie on all the way to the ceiling. You are dressed in a jumpsuit you definitely weren't wearing before.
"We tried to save the world. I think— I think we did the opposite."
The message repeats on a loop. If you look for its source, you find a comms device on the floor next to you. The logo on its wallpaper says REVERIE TERMINAL. Upon closer inspection, you find the same logo on your jumpsuit.
Welcome to your new home. What choice do you have but to explore your surroundings?
( 0 0 1 . 1 ) » WAKE UP WHERE?When you wake up, you find that you're not alone. But more importantly, you find that you're in a closet. An empty closet, bar you and your new companion. It's small, cramped, and there is no door that you can see. The ceiling is low, there is barely any lights, only some coming from the tiny flashlight clipped to your suit's shoulder. You cannot be sure that there is any air coming in to the room.
Are these grooves in the wall supposed to mean something?

( 0 0 2 ) » OBSERVATION DECK
There were no windows in the corridor you woke up in and no windows in any of the crew quarters you might have checked for occupants — but there are plenty of windows on the uppermost level of the station, deck 1. In fact, there are windows from floor to ceiling all along the circumference of the station's circular deck, and it's possible to walk along it all. What it shows is a strange solar system you've never seen before and a planet that might resemble one you know, but certainly isn't the same.
You're in space. You don't know where you are. Neither does anyone else.

( 0 0 3 ) » BAR
On deck 3, you find the bar. Tucked away from the crew quarters, it's dimly lit, there are bar stools thrown down on the floor and what looks like some very old drink spills, crusty and dark against the bar top. But there is alcohol here, or at least, what you think is alcohol, in bottles with faded labels, most of them indecipherable. Take a drink, get drunk, start a fight, or start a party? You're stuck on this station, might as well make the most of it, right?

( 0 0 4 ) » SPACEQUAKES
One second, you are is walking. Magnetic boots are on, the ground feels solid enough, for a metal deck in a space station. Everything is perfectly fine, or at least as fine as it can be, given that you still don't know where you are or how you came to be here.
The next moment, it's like everything explodes around you. You're thrown against the wall as sparks erupts from electrical panels, as the whole station rumbles and shakes around you. You fall to the deck, earning yourself scratches from the grating. When you look up, it's like nothing has happened. No wires hanging from open panels, no flickering lights, no more shaking. Like an earthquake in space.

( 0 0 5 ) » NETWORK
The comms device you found next to you when waking up connects to a station-wide network, REVERIE NET. You have the option to post video, voice or text messages.
What will you share?

( 0 0 6 ) » WILDCARD
The station features a variety of locations, from sleeping quarters free for the claiming to a dirty swimming pool and a bar that still holds alcohol (though some of the bottles seem to have been opened a while ago).
Go wild, but don't wreck the place. It's your home for the foreseeable future, after all.
no subject
The sickening sensation of weightlessness settled in Shepard's stomach and she shook her head. In one hand she has her new blunt weapon, with the other she reaches out and grabs the bulkhead, bracing mostly to prevent herself from flipping over and starting that spiral.
The other guy doesn't seem to realize he should do that.
"Is this your first time in space, Spooky?"
no subject
"No one has been to space where I'm from!" is all he can find to clarify, because he knows that'll be different. That either tells him that this woman is from a radically different place, or a different time. Maybe both.
Something that isn't too foreign to him in comparison to space travel.
"Can you fix it?" Hopefully before he starts getting motion sickness.
no subject
Peter, wherever he is from, is pre-space flight. That complicates things but the immediate threat is of Peter vomiting in zero-g. The guy looks green as hell and, frankly, Shepard is not down to deal with that.
"Kind of, hold on," Shepard instructs with a mildly chagrinned expression. She is not an adept, using biotics is hard for her which is why she generally only uses them to punch people into oblivion. Pulling two people down to the floor is not so different from that...sort of.
A blue light surrounds Shepard's head and fist as she focuses. It thins and dims as it spreads around her and thins farther as it appears around Peter. The force-field is uneven and kind of amateurish but it's sufficient to pull them down to standing on the floor. She keeps her closed fist at her side as she focuses and gestures with the piece of makeshift rebar she just ripped off the wall.
"Lets find a better section with more gravity, come on."
no subject
"Thank you, that's... that's significantly better."
Though he still feels odd, it's remarkably improved standing upright and walking like a normal human again.
"I'm sorry if this is an odd question, but. What year is it that you're from?"
no subject
The hallways are boring, standard prefab units, with little to no actual markings to guide their way. Shepard just starts in a direction, hopeful that they'll reach a juncture before long, but it's slow going. She can't exactly keep a hold on this if they aren't close and if they are moving too fast.
"Keep up, Spooky, I can't keep you on the ground if you're meandering."
no subject
"1914 A.D.," he murmurs, more thoughtfully to himself than expecting her to contribute.
At her insistence, he picks up the pace and hurries to keep close. Whatever she's doing must draw on significant concentration, so he doesn't pester her with his curiosities or worries. Instead, once they reach the end of the hallway, he's startled slightly by how the door automatically opens, expecting them into the next room.
"It looks like a galley? Or a pub. Nothing seems to be floating in here. I think you're fine to stop what you're doing."