reveriemod: (Default)
reveriemod ([personal profile] reveriemod) wrote in [community profile] reveriance2018-04-20 07:45 pm
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» TEST DRIVE #001



TEST DRIVE #001


( 0 0 1 ) » WAKE UP
Were you asleep or were you unconscious? It doesn't matter: when you come to, there's an odd taste in your mouth and there's a low-level mechanical hum in the air. Your head hurts and you feel nauseous. You aren't anywhere you know: everything around you is metal, from the floor you lie on all the way to the ceiling. You are dressed in a jumpsuit you definitely weren't wearing before.

"We tried to save the world. I think— I think we did the opposite."

The message repeats on a loop. If you look for its source, you find a comms device on the floor next to you. The logo on its wallpaper says REVERIE TERMINAL. Upon closer inspection, you find the same logo on your jumpsuit.

Welcome to your new home. What choice do you have but to explore your surroundings?
( 0 0 1 . 1 ) » WAKE UP WHERE?
When you wake up, you find that you're not alone. But more importantly, you find that you're in a closet. An empty closet, bar you and your new companion. It's small, cramped, and there is no door that you can see. The ceiling is low, there is barely any lights, only some coming from the tiny flashlight clipped to your suit's shoulder. You cannot be sure that there is any air coming in to the room.

Are these grooves in the wall supposed to mean something?



( 0 0 2 ) » OBSERVATION DECK
There were no windows in the corridor you woke up in and no windows in any of the crew quarters you might have checked for occupants — but there are plenty of windows on the uppermost level of the station, deck 1. In fact, there are windows from floor to ceiling all along the circumference of the station's circular deck, and it's possible to walk along it all. What it shows is a strange solar system you've never seen before and a planet that might resemble one you know, but certainly isn't the same.

You're in space. You don't know where you are. Neither does anyone else.




( 0 0 3 ) » BAR
On deck 3, you find the bar. Tucked away from the crew quarters, it's dimly lit, there are bar stools thrown down on the floor and what looks like some very old drink spills, crusty and dark against the bar top. But there is alcohol here, or at least, what you think is alcohol, in bottles with faded labels, most of them indecipherable. Take a drink, get drunk, start a fight, or start a party? You're stuck on this station, might as well make the most of it, right?
( 0 0 3 . 1 ) » VIRTUAL
But the alcohol isn't even the most interesting part of your discovery (depending on who you are, of course). No, what catches your interest is a second, smaller room off from the main bar room, which looks to be some kind of arcade. There are a few VR sets lined up against one of the walls, and surely, they can't be working, right? Nothing is on this rust bucket. And yet, if you put it on, the display comes to life.

It's a pretty simple HUD, and when you move around in reality, you move around in the virtual world you've just entered. It's a luxurious world, full of brightly, saturated colors, making it just a little obvious that it isn't real. Ahead, there is a jungle, a temple, and a city. You can play around, slay some monsters, have some fun, but you can feel yourself growing hot, like the VR helmet is burning your forehead.

And when you try to take it off, you find that you can't. The HUD glitches, the sound cuts off to a blaring alarm, and an error message appears, in glowing, blinking red letters: FINISH THE MISSION. Will you, despite not knowing what the mission even is, or will you fight to get the helmet off?



( 0 0 4 ) » MALFUNCTIONS
(cw: body horror, bodily functions, gore, blood, death)

The fabricators function well enough, until they don't. One day, one moment, everything's all right — the food doesn't generally taste amazing and sometimes downright awful, but it's nourishing and filling no matter what your dietary needs — and the next, things go a little haywire.

In short, the fabricators are malfunctioning.

Oh, they're still producing food that looks and tastes much the same as before, but now there are some unexpected side effects.

NB: Characters may experience any of the following side effects: nausea ranging from slight to debilitating, the sensation of being happily and affectionately — but not overwhelmingly — drunk, bone-deep exhaustion and weariness that makes it hard to move, or repeated hallucinations of loved ones screaming for help, reaching out to characters and leading them down abandoned corridors or being killed by unseen forces.

The extent to which characters are affected is up to players, as is whether you'd prefer to play this more lightheartedly or tackling more serious themes. If the latter, please provide warnings in subject lines where necessary.




( 0 0 5 ) » NETWORK
The comms device you found next to you when waking up connects to a station-wide network, REVERIE NET. You have the option to post video, voice or text messages.

What will you share?
( 0 0 5 . 1 ) » NETWORK USERNAME
When you first turn on your communication device, it requests for you to pick a username to identify you on the network. It can be anything you want. However, as you try to input a username in your wristband to access the network, you get the following message, along with a small, but irritating, warming sound:

this username is already in use.

What does this mean? Is there other people around? Were there other people around?



( 0 0 6 ) » WILDCARD
The station features a variety of locations, from sleeping quarters free for the claiming to a dirty swimming pool and a bar that still holds alcohol (though some of the bottles seem to have been opened a while ago).

Go wild, but don't wreck the place. It's your home for the foreseeable future, after all.
unshielding: (easycompany-aoup2-607)

un: srogers

[personal profile] unshielding 2018-04-25 01:50 am (UTC)(link)
They left alcohol. I've tried to stop people from drinking it, but it's been met with mixed success.

[ Steve's worried that it's poisoned, because even if it wasn't intentionally tampered with, there's no telling what some of it is or how long it's been here. ]
catastrophics: from across the great divide (i'm sick of all the games i have to play)

[personal profile] catastrophics 2018-04-25 02:02 am (UTC)(link)
[ fancy seeing you here, captain. ]

in my experience the fabricators have been more dangerous.
unshielding: (vlcsnap-00052)

[personal profile] unshielding 2018-04-25 02:10 am (UTC)(link)
I know. They've made at least a few of us sick by now, but there's nothing else we can eat. Are you okay?
catastrophics: (if only i'd held on tighter)

[personal profile] catastrophics 2018-04-25 02:17 am (UTC)(link)
fine, aside from not being able to tell if i'm seeing someone else's nightmares or my own.

[ they're always someone else's. she knows, because she still hasn't seen pietro. ]

you?
unshielding: (12245600)

[personal profile] unshielding 2018-04-25 02:26 am (UTC)(link)
I spent three hours chasing someone who wasn't there.
I'm better now.


[ Save for the sting in his chest, of course. Thinking of Peggy is always bittersweet in the best of times. ]
catastrophics: of the path i fear to tread (another day of knowing)

[personal profile] catastrophics 2018-04-25 02:52 am (UTC)(link)
good.

[ maybe it's for the best that she hasn't seen her brother. she can only imagine what her worst imaginings of him would have to say about the past few years. ]

i'm told it doesn't look like anyone left in a hurry. just that they left. which doesn't make sense, given what we were told when we woke up.
unshielding: (easycompany-cacw-111)

[personal profile] unshielding 2018-04-25 04:14 am (UTC)(link)
Maybe they didn't leave at all. Maybe they were taken.
catastrophics: (i lay quiet waiting for her voice to say)

[personal profile] catastrophics 2018-04-25 06:14 pm (UTC)(link)
[ she's considered that, too. but while she hasn't done much exploring, everyone who's responded to her question about what was left behind has mentioned that what was left behind were basic things; life support things. not personal things you'd forget to leave behind if you were being forced out or had to leave in a hurry. ]

maybe.