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reveriance2018-04-20 07:45 pm
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» TEST DRIVE #001

TEST DRIVE #001
( 0 0 1 ) » WAKE UP
Were you asleep or were you unconscious? It doesn't matter: when you come to, there's an odd taste in your mouth and there's a low-level mechanical hum in the air. Your head hurts and you feel nauseous. You aren't anywhere you know: everything around you is metal, from the floor you lie on all the way to the ceiling. You are dressed in a jumpsuit you definitely weren't wearing before.
"We tried to save the world. I think— I think we did the opposite."
The message repeats on a loop. If you look for its source, you find a comms device on the floor next to you. The logo on its wallpaper says REVERIE TERMINAL. Upon closer inspection, you find the same logo on your jumpsuit.
Welcome to your new home. What choice do you have but to explore your surroundings?
( 0 0 1 . 1 ) » WAKE UP WHERE?When you wake up, you find that you're not alone. But more importantly, you find that you're in a closet. An empty closet, bar you and your new companion. It's small, cramped, and there is no door that you can see. The ceiling is low, there is barely any lights, only some coming from the tiny flashlight clipped to your suit's shoulder. You cannot be sure that there is any air coming in to the room.
Are these grooves in the wall supposed to mean something?

( 0 0 2 ) » OBSERVATION DECK
There were no windows in the corridor you woke up in and no windows in any of the crew quarters you might have checked for occupants — but there are plenty of windows on the uppermost level of the station, deck 1. In fact, there are windows from floor to ceiling all along the circumference of the station's circular deck, and it's possible to walk along it all. What it shows is a strange solar system you've never seen before and a planet that might resemble one you know, but certainly isn't the same.
You're in space. You don't know where you are. Neither does anyone else.

( 0 0 3 ) » BAR
On deck 3, you find the bar. Tucked away from the crew quarters, it's dimly lit, there are bar stools thrown down on the floor and what looks like some very old drink spills, crusty and dark against the bar top. But there is alcohol here, or at least, what you think is alcohol, in bottles with faded labels, most of them indecipherable. Take a drink, get drunk, start a fight, or start a party? You're stuck on this station, might as well make the most of it, right?
( 0 0 3 . 1 ) » VIRTUALBut the alcohol isn't even the most interesting part of your discovery (depending on who you are, of course). No, what catches your interest is a second, smaller room off from the main bar room, which looks to be some kind of arcade. There are a few VR sets lined up against one of the walls, and surely, they can't be working, right? Nothing is on this rust bucket. And yet, if you put it on, the display comes to life.
It's a pretty simple HUD, and when you move around in reality, you move around in the virtual world you've just entered. It's a luxurious world, full of brightly, saturated colors, making it just a little obvious that it isn't real. Ahead, there is a jungle, a temple, and a city. You can play around, slay some monsters, have some fun, but you can feel yourself growing hot, like the VR helmet is burning your forehead.
And when you try to take it off, you find that you can't. The HUD glitches, the sound cuts off to a blaring alarm, and an error message appears, in glowing, blinking red letters: FINISH THE MISSION. Will you, despite not knowing what the mission even is, or will you fight to get the helmet off?

( 0 0 4 ) » MALFUNCTIONS
(cw: body horror, bodily functions, gore, blood, death)
The fabricators function well enough, until they don't. One day, one moment, everything's all right — the food doesn't generally taste amazing and sometimes downright awful, but it's nourishing and filling no matter what your dietary needs — and the next, things go a little haywire.
In short, the fabricators are malfunctioning.
Oh, they're still producing food that looks and tastes much the same as before, but now there are some unexpected side effects.
NB: Characters may experience any of the following side effects: nausea ranging from slight to debilitating, the sensation of being happily and affectionately — but not overwhelmingly — drunk, bone-deep exhaustion and weariness that makes it hard to move, or repeated hallucinations of loved ones screaming for help, reaching out to characters and leading them down abandoned corridors or being killed by unseen forces.
The extent to which characters are affected is up to players, as is whether you'd prefer to play this more lightheartedly or tackling more serious themes. If the latter, please provide warnings in subject lines where necessary.

( 0 0 5 ) » NETWORK
The comms device you found next to you when waking up connects to a station-wide network, REVERIE NET. You have the option to post video, voice or text messages.
What will you share?
( 0 0 5 . 1 ) » NETWORK USERNAMEWhen you first turn on your communication device, it requests for you to pick a username to identify you on the network. It can be anything you want. However, as you try to input a username in your wristband to access the network, you get the following message, along with a small, but irritating, warming sound:
this username is already in use.
What does this mean? Is there other people around? Were there other people around?

( 0 0 6 ) » WILDCARD
The station features a variety of locations, from sleeping quarters free for the claiming to a dirty swimming pool and a bar that still holds alcohol (though some of the bottles seem to have been opened a while ago).
Go wild, but don't wreck the place. It's your home for the foreseeable future, after all.
wanda maximoff | mcu
( winks ) un: ripley
This is Lieutenant Ellen Ripley of the USCSS Nostromo and the USS Sulaco.
There's a hell of a lot of booze and shoddy replicators, enough to feed the average crew. Upper decks are crew quarters. Most rooms are singles so far, but some are doubles and larger, so I doubt this was a colonising vessel. Several areas are locked, which suggests a failsafe procedure occurred, keeping something inside or outside of them. Lifts seem to be functional, but I'd recommend using fire doors to be safe. I'm still working my way through the decks, but my current location is deck 4.
[ could be labs, with classified findings, or, y'know, creatures from the depths of space. ]
I would've said there was a problem with the inner atmosphere or a fire, but there's no smoke to support that theory, so to speak.
[ given that several people are breathing fine and wandering around, including herself, along with the lack of physical damage to the station. however, there are absences that seem far more striking: no cryopods and casings that seem like they ought to hold...something. ]
runs across the beach into your arms!
that's very comprehensive. thank you.
[ she had wondered if there was some sort of radiation leak. but ripley isn't the first that she's spoken to who's claimed to have had extensive experience with living in space, and neither have seemed concerned about that. ]
deck 4, you said? do you mind if i join you?
no subject
[ So far, people seem unfamiliar with space travel, something far more alien to her than any abandoned ship. She feels like she ought to be more vocal than is her typical preference, just as she had to be while aboard the Sulaco. ]
Not at all. I'll wait by the fire door.
no subject
i'll be there as soon as i can. [ she thinks she's more or less learned where things are by now, but things are still unfamiliar enough that it still might take her a while. ]
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( 002 ) » OBSERVATION DECK
And he had watched her still, quiet and curious, as she approached the window. She isn't the first to be entranced by the view; Apollo is largely immune to the grandeur of space nowadays but he can't blame her. Not at all. ]
Pretty, isn't it? [ He speaks up finally, then lifts a hand in greeting. ] Hi. Don't mind me. Carry on.
no subject
It is. [ pretty, that is. as wrong as it looks. ] Is the view better wherever you keep moving?
no subject
Not better, just sunnier.
[ Which is a pretty fair explanation as far as Apollo's concerned. He absently rearranges his foot from where it has fallen in to shadow, moving it firmly back in to the sweeping rectangle of sunlight he currently occupies. ]
You're a new arrival too, right? Do you recognise that planet down below?
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004.
He forgets his food immediately and goes over to her, touching her arm lightly. ]
Are you injured?
no subject
someone comes towards her, close enough to touch, and she looks up instantly at the contact, eyes sharp but weary, darting wildly around until they focus on who's addressing her. ]
No. [ injured isn't the word for it. ] Sick.
no subject
If you're sick, perhaps we should go to the medical bay.
[ He had found something that looked like a medical bay in his explorations. He has no idea if a walk will actually help, but his instincts tell him the more quiet a place he can get her to, the more comfortable she'll be. ]
(no subject)
I just looked at the setting info and there doesn't seem to be a medbay whoops
aww well you just said 'looked like' so i think you're good <3
network; un: tokumei
no subject
[ always the optimist, this one. ]
no subject
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un: spacepool
it tastes like someone wrapped a 3 month old sock around a ghost pepper and dipped it into rubbing alcohol
then got diluted by sewage water
maybe they left to find a better selection of alcoholic beverage
i'm a little disappointed actually
or maybe i haven't drank enough of this
hold on
[...]
yep
still tastes like cr
wait
wait no
fUCK MOUTH ON FIRE
no subject
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20 minutes. )
that was a mistake
10/10 do not recommend
unless you like the feeling of your mouth being seared off
i'm not desperate enough to give this another go
also i can't get drunk
so maybe you should try it instead
you're not underage are you?
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002 fancy meeting you here
Rather than speaking, he remains to her side, quiet company with no wish to intrude. Though allies, she is Steve’s friend first, and he doesn’t presume to be anything more than that friend of a friend she risked everything for. And lost it all the same. Though it does make him wary of how she might now perceive him, guaranteeing her wellbeing, especially in light of what she did do (for Steve, but also for him), is the only logical choice.]
hi darling!
so she's aware of barnes in general; his presence familiar enough even though she doesn't actually know him that well. they'd fought together and these days that's enough for her to consider somebody safe, even if they're not necessarily a friend. (or it was, until stark had tried to lock her away and then let the government take a much more literal approach to it.)
barnes is still safe, so she doesn't mind him coming closer, welcoming him to her side with a glance and a nod. ]
un: page
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[ like in fine print, right stark??? ]
what have people tried to open them?
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un: srogers
[ Steve's worried that it's poisoned, because even if it wasn't intentionally tampered with, there's no telling what some of it is or how long it's been here. ]
no subject
in my experience the fabricators have been more dangerous.
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