reveriemod (
reveriemod) wrote in
reveriance2018-05-18 06:46 pm
![[personal profile]](https://www.dreamwidth.org/img/silk/identity/user.png)
![[community profile]](https://www.dreamwidth.org/img/silk/identity/community.png)
Entry tags:
TEST DRIVE #002

TEST DRIVE #002
( 0 0 1 ) » WAKE UP
Were you asleep or were you unconscious? It doesn't matter: when you come to, there's an odd taste in your mouth and there's a low-level mechanical hum in the air. Your head hurts and you feel nauseous. You aren't anywhere you know: everything around you is metal, from the floor you lie on all the way to the ceiling. You are dressed in a jumpsuit you definitely weren't wearing before.
"We tried to save the world. I think— I think we did the opposite."
The message repeats on a loop. If you look for its source, you find a comms device on the floor next to you. The logo on its wallpaper says REVERIE TERMINAL. Upon closer inspection, you find the same logo on your jumpsuit.
Welcome to your new home. What choice do you have but to explore your surroundings?
( 0 0 1 . 1 ) » WAKE UP WHERE?When you wake up, you find that you're not alone. But more importantly, you find that you're in a closet. An empty closet, bar you and your new companion. It's small, cramped, and there is no door that you can see. The ceiling is low, there is barely any lights, only some coming from the tiny flashlight clipped to your suit's shoulder. You cannot be sure that there is any air coming in to the room.
Are these grooves in the wall supposed to mean something?

( 0 0 2 ) » OBSERVATION DECK
There were no windows in the corridor you woke up in and no windows in any of the crew quarters you might have checked for occupants — but there are plenty of windows on the uppermost level of the station, deck 1. In fact, there are windows from floor to ceiling all along the circumference of the station's circular deck, and it's possible to walk along it all. What it shows is a strange solar system you've never seen before and a planet that might resemble one you know, but certainly isn't the same.
You're in space. You don't know where you are. Neither does anyone else.

( 0 0 3 ) » BAR
On deck 3, you find the bar. Tucked away from the crew quarters, it's dimly lit, there are bar stools thrown down on the floor and what looks like some very old drink spills, crusty and dark against the bar top. But there is alcohol here, or at least, what you think is alcohol, in bottles with faded labels, most of them indecipherable. Take a drink, get drunk, start a fight, or start a party? You're stuck on this station, might as well make the most of it, right?

( 0 0 4 ) » SPACEQUAKES
One second, you are is walking. Magnetic boots are on, the ground feels solid enough, for a metal deck in a space station. Everything is perfectly fine, or at least as fine as it can be, given that you still don't know where you are or how you came to be here.
The next moment, it's like everything explodes around you. You're thrown against the wall as sparks erupts from electrical panels, as the whole station rumbles and shakes around you. You fall to the deck, earning yourself scratches from the grating. When you look up, it's like nothing has happened. No wires hanging from open panels, no flickering lights, no more shaking. Like an earthquake in space.

( 0 0 5 ) » NETWORK
The comms device you found next to you when waking up connects to a station-wide network, REVERIE NET. You have the option to post video, voice or text messages.
What will you share?

( 0 0 6 ) » WILDCARD
The station features a variety of locations, from sleeping quarters free for the claiming to a dirty swimming pool and a bar that still holds alcohol (though some of the bottles seem to have been opened a while ago).
Go wild, but don't wreck the place. It's your home for the foreseeable future, after all.
no subject
[With a wink, she's shapeshifting her hand into a hammer before she starts wailing on the door. It takes a few hits, but it eventually goes flying across the room, dented in the middle.]
Ha! Crumpled like copper. All right, let's have a look around and see if we can figure out where the stars we are.
no subject
That sounds like a good idea.
[Naminé nods. She'd certainly seen a lot of worlds before in memories, so if it was one she knew, maybe they'd have a better chance finding someone she knew could help.]
I'll follow your lead.
no subject
[Bismuth hasn't gotten to know many humans, but she does have a bit of fondness for them. It seems like to her that Naminé is a good one.
She leads them out into the hallway and rubs her chin as they wander down.]
Hm, none of the structure here really reminds me of Homeworld. Way less elegant than those upper crusts love, anyway.
no subject
It reminds me of somewhere I've seen before, but I'm not entirely sure yet. I'd have to see more.
[Naminé looks thoughtful.]
Is Homeworld where you're from?
no subject
[Bismuth makes a face.]
Sure, but it's not my home anymore. Earth is. If it was Homeworld tech, that'd be bad news.
no subject
[She smiles -- Bismuth's positive attitude was pretty infectious.]
Mm, I see. I've never heard of Homeworld before... it's dangerous, then?
[She knows "Earth" as many different places, meanwhile. Many different worlds were from Earth, but seemingly not from the same version of Earth. She doubted Bismuth was from any version she knew, though.]