reveriemod (
reveriemod) wrote in
reveriance2018-05-18 06:46 pm
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TEST DRIVE #002

TEST DRIVE #002
( 0 0 1 ) » WAKE UP
Were you asleep or were you unconscious? It doesn't matter: when you come to, there's an odd taste in your mouth and there's a low-level mechanical hum in the air. Your head hurts and you feel nauseous. You aren't anywhere you know: everything around you is metal, from the floor you lie on all the way to the ceiling. You are dressed in a jumpsuit you definitely weren't wearing before.
"We tried to save the world. I think— I think we did the opposite."
The message repeats on a loop. If you look for its source, you find a comms device on the floor next to you. The logo on its wallpaper says REVERIE TERMINAL. Upon closer inspection, you find the same logo on your jumpsuit.
Welcome to your new home. What choice do you have but to explore your surroundings?
( 0 0 1 . 1 ) » WAKE UP WHERE?When you wake up, you find that you're not alone. But more importantly, you find that you're in a closet. An empty closet, bar you and your new companion. It's small, cramped, and there is no door that you can see. The ceiling is low, there is barely any lights, only some coming from the tiny flashlight clipped to your suit's shoulder. You cannot be sure that there is any air coming in to the room.
Are these grooves in the wall supposed to mean something?

( 0 0 2 ) » OBSERVATION DECK
There were no windows in the corridor you woke up in and no windows in any of the crew quarters you might have checked for occupants — but there are plenty of windows on the uppermost level of the station, deck 1. In fact, there are windows from floor to ceiling all along the circumference of the station's circular deck, and it's possible to walk along it all. What it shows is a strange solar system you've never seen before and a planet that might resemble one you know, but certainly isn't the same.
You're in space. You don't know where you are. Neither does anyone else.

( 0 0 3 ) » BAR
On deck 3, you find the bar. Tucked away from the crew quarters, it's dimly lit, there are bar stools thrown down on the floor and what looks like some very old drink spills, crusty and dark against the bar top. But there is alcohol here, or at least, what you think is alcohol, in bottles with faded labels, most of them indecipherable. Take a drink, get drunk, start a fight, or start a party? You're stuck on this station, might as well make the most of it, right?

( 0 0 4 ) » SPACEQUAKES
One second, you are is walking. Magnetic boots are on, the ground feels solid enough, for a metal deck in a space station. Everything is perfectly fine, or at least as fine as it can be, given that you still don't know where you are or how you came to be here.
The next moment, it's like everything explodes around you. You're thrown against the wall as sparks erupts from electrical panels, as the whole station rumbles and shakes around you. You fall to the deck, earning yourself scratches from the grating. When you look up, it's like nothing has happened. No wires hanging from open panels, no flickering lights, no more shaking. Like an earthquake in space.

( 0 0 5 ) » NETWORK
The comms device you found next to you when waking up connects to a station-wide network, REVERIE NET. You have the option to post video, voice or text messages.
What will you share?

( 0 0 6 ) » WILDCARD
The station features a variety of locations, from sleeping quarters free for the claiming to a dirty swimming pool and a bar that still holds alcohol (though some of the bottles seem to have been opened a while ago).
Go wild, but don't wreck the place. It's your home for the foreseeable future, after all.
Dark Mousy || DNAngel
Dark doesn't expect to wake up. He was hoping for it, but it seemed like a long shot after a direct hit from a magic bullet. His new surroundings are only as surprising as consciousness, and he takes it all in with a disinterested look.
The device on the floor stays there as, first and foremost, he starts looking for some better clothes. He peeks in every room along the way heedless of any occupants, a look of determined cool seemingly permanent on his face despite the hopeless fashion disaster.
Was your door locked? Sorry- he's a bit of an expert with those.
(004) » SPACEQUAKES
Wherever you are when the quake hits, the air is quite suddenly a bit more full than a moment ago. The black haired boy standing next to you has sprouted great black wings, which shield both him and you from the worst of the impact.
The boy doesn't end up hitting the ground, floating instead a few inches above it until he's sure it's safe to settle again. If you happen to be a girl (or at least appear feminine) you may find that you're up there with him, held firmly but gently to his side. Either way he sets down a moment later and his wings fold back into nothingness.
"You okay?"
(005) » NETWORK
un: PhantomThief
Anybody tried leaving yet?
un pierre
no subject
no subject
no subject
Depends on the people. There’s plenty of planets out there somewhere, at least then you have a chance of finding something new for a change.
un: renard
I'm afraid still trying to understand the complexities of the place.
no subject
What complexities are you having trouble with?