reveriemod: (Default)
reveriemod ([personal profile] reveriemod) wrote in [community profile] reveriance2018-05-18 06:46 pm
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TEST DRIVE #002



TEST DRIVE #002


( 0 0 1 ) » WAKE UP
Were you asleep or were you unconscious? It doesn't matter: when you come to, there's an odd taste in your mouth and there's a low-level mechanical hum in the air. Your head hurts and you feel nauseous. You aren't anywhere you know: everything around you is metal, from the floor you lie on all the way to the ceiling. You are dressed in a jumpsuit you definitely weren't wearing before.

"We tried to save the world. I think— I think we did the opposite."

The message repeats on a loop. If you look for its source, you find a comms device on the floor next to you. The logo on its wallpaper says REVERIE TERMINAL. Upon closer inspection, you find the same logo on your jumpsuit.

Welcome to your new home. What choice do you have but to explore your surroundings?
( 0 0 1 . 1 ) » WAKE UP WHERE?
When you wake up, you find that you're not alone. But more importantly, you find that you're in a closet. An empty closet, bar you and your new companion. It's small, cramped, and there is no door that you can see. The ceiling is low, there is barely any lights, only some coming from the tiny flashlight clipped to your suit's shoulder. You cannot be sure that there is any air coming in to the room.

Are these grooves in the wall supposed to mean something?



( 0 0 2 ) » OBSERVATION DECK
There were no windows in the corridor you woke up in and no windows in any of the crew quarters you might have checked for occupants — but there are plenty of windows on the uppermost level of the station, deck 1. In fact, there are windows from floor to ceiling all along the circumference of the station's circular deck, and it's possible to walk along it all. What it shows is a strange solar system you've never seen before and a planet that might resemble one you know, but certainly isn't the same.

You're in space. You don't know where you are. Neither does anyone else.




( 0 0 3 ) » BAR
On deck 3, you find the bar. Tucked away from the crew quarters, it's dimly lit, there are bar stools thrown down on the floor and what looks like some very old drink spills, crusty and dark against the bar top. But there is alcohol here, or at least, what you think is alcohol, in bottles with faded labels, most of them indecipherable. Take a drink, get drunk, start a fight, or start a party? You're stuck on this station, might as well make the most of it, right?




( 0 0 4 ) » SPACEQUAKES
One second, you are is walking. Magnetic boots are on, the ground feels solid enough, for a metal deck in a space station. Everything is perfectly fine, or at least as fine as it can be, given that you still don't know where you are or how you came to be here.

The next moment, it's like everything explodes around you. You're thrown against the wall as sparks erupts from electrical panels, as the whole station rumbles and shakes around you. You fall to the deck, earning yourself scratches from the grating. When you look up, it's like nothing has happened. No wires hanging from open panels, no flickering lights, no more shaking. Like an earthquake in space.




( 0 0 5 ) » NETWORK
The comms device you found next to you when waking up connects to a station-wide network, REVERIE NET. You have the option to post video, voice or text messages.

What will you share?



( 0 0 6 ) » WILDCARD
The station features a variety of locations, from sleeping quarters free for the claiming to a dirty swimming pool and a bar that still holds alcohol (though some of the bottles seem to have been opened a while ago).

Go wild, but don't wreck the place. It's your home for the foreseeable future, after all.

episodically: (2558066 (10))

[personal profile] episodically 2018-07-21 11:45 pm (UTC)(link)
And you would be amazed at how just much like a bad penny I am when I want to be.

( maybe she'd lose him initially but he'd turn up again and again and again and again. spock had marooned him on a damn planet and he'd still gotten back. )

Besides, I like to make it a point that no one wants to lose me. And I tend to be successful more often than not.

( he doesn't ask where they're going, just keeps walking, smug and anticipatory. )
motivation: (【 180 】)

[personal profile] motivation 2018-07-22 02:57 pm (UTC)(link)
That so? Let's see how long you can keep me interested, then.

[ half the time, dutch forgets the men she sleeps with soon before long. half the time, she doesn't even remember why she slept with them in the first place, other than that she felt like it at the time. pretty hands or pretty eyes or an itch to scratch.

they reach her quarters soon enough. it isn't a large space; none of the crew quarters here seem to be, but there's enough space in the middle of the room for a spar. and a bed nearby for what may follow. so once inside, she turns to him. brings her arms up in a loosely defensive position and gestures at him to approach. ]


What've you got, pretty boy?
episodically: (stbeyond_06415)

[personal profile] episodically 2018-07-22 05:46 pm (UTC)(link)
Jim.

( if she wants to use it, she can but he'll answer to pretty boy just as readily. he shakes his own arms out and then brings them up, shifting his weight from one foot to another.

hand to hand combat is something he's decently good at considering all the bar brawls he'd been in at one time combined with starfleet's training so he knows he's proficient. the unknown here is her but there's only one way to find out.

jim moves closer quickly, trying to get within her reach and then goes low, aiming a tightly arced punch at her side. )
motivation: (【 NINETY-EIGHT 】)

[personal profile] motivation 2018-08-18 05:29 pm (UTC)(link)
Sure thing, pretty boy.

[ dutch prefers 'pretty boy' for him. not just because he really is pretty, but because it's a way to keep her distance, too, at least for now. not physically, of course. physically, she's getting close quickly enough, avoiding the punch and aiming a jab at his stomach in return, quick and light on her feet. ]