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reveriemod) wrote in
reveriance2018-05-18 06:46 pm
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TEST DRIVE #002

TEST DRIVE #002
( 0 0 1 ) » WAKE UP
Were you asleep or were you unconscious? It doesn't matter: when you come to, there's an odd taste in your mouth and there's a low-level mechanical hum in the air. Your head hurts and you feel nauseous. You aren't anywhere you know: everything around you is metal, from the floor you lie on all the way to the ceiling. You are dressed in a jumpsuit you definitely weren't wearing before.
"We tried to save the world. I think— I think we did the opposite."
The message repeats on a loop. If you look for its source, you find a comms device on the floor next to you. The logo on its wallpaper says REVERIE TERMINAL. Upon closer inspection, you find the same logo on your jumpsuit.
Welcome to your new home. What choice do you have but to explore your surroundings?
( 0 0 1 . 1 ) » WAKE UP WHERE?When you wake up, you find that you're not alone. But more importantly, you find that you're in a closet. An empty closet, bar you and your new companion. It's small, cramped, and there is no door that you can see. The ceiling is low, there is barely any lights, only some coming from the tiny flashlight clipped to your suit's shoulder. You cannot be sure that there is any air coming in to the room.
Are these grooves in the wall supposed to mean something?

( 0 0 2 ) » OBSERVATION DECK
There were no windows in the corridor you woke up in and no windows in any of the crew quarters you might have checked for occupants — but there are plenty of windows on the uppermost level of the station, deck 1. In fact, there are windows from floor to ceiling all along the circumference of the station's circular deck, and it's possible to walk along it all. What it shows is a strange solar system you've never seen before and a planet that might resemble one you know, but certainly isn't the same.
You're in space. You don't know where you are. Neither does anyone else.

( 0 0 3 ) » BAR
On deck 3, you find the bar. Tucked away from the crew quarters, it's dimly lit, there are bar stools thrown down on the floor and what looks like some very old drink spills, crusty and dark against the bar top. But there is alcohol here, or at least, what you think is alcohol, in bottles with faded labels, most of them indecipherable. Take a drink, get drunk, start a fight, or start a party? You're stuck on this station, might as well make the most of it, right?

( 0 0 4 ) » SPACEQUAKES
One second, you are is walking. Magnetic boots are on, the ground feels solid enough, for a metal deck in a space station. Everything is perfectly fine, or at least as fine as it can be, given that you still don't know where you are or how you came to be here.
The next moment, it's like everything explodes around you. You're thrown against the wall as sparks erupts from electrical panels, as the whole station rumbles and shakes around you. You fall to the deck, earning yourself scratches from the grating. When you look up, it's like nothing has happened. No wires hanging from open panels, no flickering lights, no more shaking. Like an earthquake in space.

( 0 0 5 ) » NETWORK
The comms device you found next to you when waking up connects to a station-wide network, REVERIE NET. You have the option to post video, voice or text messages.
What will you share?

( 0 0 6 ) » WILDCARD
The station features a variety of locations, from sleeping quarters free for the claiming to a dirty swimming pool and a bar that still holds alcohol (though some of the bottles seem to have been opened a while ago).
Go wild, but don't wreck the place. It's your home for the foreseeable future, after all.
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She stepped on a stone on the floor and it opened your coffin.
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...Then it isn't too late. If all goes according to how it should.
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And how is it all supposed to go?
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However, based on what you and Sypha have to say, that may no longer be true. If we can arrive here at different times, theoretically we can return at different times.
[At least, Alucard knows he wants to desperately believe that they aren't out of options.
Otherwise there's crushing failure.]
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And you Trevor Belmont, do not lie to him. [She saw that buddy.]
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[This is an A and B conversation, so C your way out.]
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[This C ain't leaving buddy.]
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[JESUS CHRIST SHE MEANT BEFORE THAT. YOU KNOW AS A CHILD? But now she feel AWFUL. thanks belmont.]
I apologize. I shouldn't have brought them up.
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I will feel this pain for the rest of my life.
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She sees what he is doing.]
You are tiresome.
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But, what if.]
Basing mankind's survival on the theoretical does not hold any weight with me.
You've been here longer than either of us.
Have you learned that to be true or are you merely saying it to sound knowledgeable.
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Do not throw a tantrum simply because you are a fish out of water, Belmont. You claim to have met me. Then you will know how the weight of my father's actions are on my mind.
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Almost the entirety of our relationship was spent fighting.
I do not know what weighs on your mind.
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I am beginning to see why it was spent fighting. You are insufferable.
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[Miscommunication probably but he had to make a stand!]
But we walked away together. Amicably.
So if I am insufferable, then it's at tolerable levels.
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[But he does think he probably would have agreed to a fight if he had to make sure Belmont was who he said he was so he can't really. Say otherwise. Hmm.]
Are there no other hunters in Wallachia?
[is this what they're stuck with]
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[TOUCHED A NERVE, ALUCARD.]
If there were they would have been fighting.
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[that's too bad!!]
Noted. I will keep it in mind.
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And thirsty.
Make yourself useful and tell me where the tavern is.
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[He sighs.] There is a bar, however. Though last I heard, its supplies were pitiful. Perhaps you will be lucky and find a drop.
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Will you take me there?
[Don't be difficult, blondie.]
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Why would I do that? Is it so difficult for you to find things yourself?
[gonna be difficult!]
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