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reveriance2018-04-20 07:45 pm
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» TEST DRIVE #001

TEST DRIVE #001
( 0 0 1 ) » WAKE UP
Were you asleep or were you unconscious? It doesn't matter: when you come to, there's an odd taste in your mouth and there's a low-level mechanical hum in the air. Your head hurts and you feel nauseous. You aren't anywhere you know: everything around you is metal, from the floor you lie on all the way to the ceiling. You are dressed in a jumpsuit you definitely weren't wearing before.
"We tried to save the world. I think— I think we did the opposite."
The message repeats on a loop. If you look for its source, you find a comms device on the floor next to you. The logo on its wallpaper says REVERIE TERMINAL. Upon closer inspection, you find the same logo on your jumpsuit.
Welcome to your new home. What choice do you have but to explore your surroundings?
( 0 0 1 . 1 ) » WAKE UP WHERE?When you wake up, you find that you're not alone. But more importantly, you find that you're in a closet. An empty closet, bar you and your new companion. It's small, cramped, and there is no door that you can see. The ceiling is low, there is barely any lights, only some coming from the tiny flashlight clipped to your suit's shoulder. You cannot be sure that there is any air coming in to the room.
Are these grooves in the wall supposed to mean something?

( 0 0 2 ) » OBSERVATION DECK
There were no windows in the corridor you woke up in and no windows in any of the crew quarters you might have checked for occupants — but there are plenty of windows on the uppermost level of the station, deck 1. In fact, there are windows from floor to ceiling all along the circumference of the station's circular deck, and it's possible to walk along it all. What it shows is a strange solar system you've never seen before and a planet that might resemble one you know, but certainly isn't the same.
You're in space. You don't know where you are. Neither does anyone else.

( 0 0 3 ) » BAR
On deck 3, you find the bar. Tucked away from the crew quarters, it's dimly lit, there are bar stools thrown down on the floor and what looks like some very old drink spills, crusty and dark against the bar top. But there is alcohol here, or at least, what you think is alcohol, in bottles with faded labels, most of them indecipherable. Take a drink, get drunk, start a fight, or start a party? You're stuck on this station, might as well make the most of it, right?
( 0 0 3 . 1 ) » VIRTUALBut the alcohol isn't even the most interesting part of your discovery (depending on who you are, of course). No, what catches your interest is a second, smaller room off from the main bar room, which looks to be some kind of arcade. There are a few VR sets lined up against one of the walls, and surely, they can't be working, right? Nothing is on this rust bucket. And yet, if you put it on, the display comes to life.
It's a pretty simple HUD, and when you move around in reality, you move around in the virtual world you've just entered. It's a luxurious world, full of brightly, saturated colors, making it just a little obvious that it isn't real. Ahead, there is a jungle, a temple, and a city. You can play around, slay some monsters, have some fun, but you can feel yourself growing hot, like the VR helmet is burning your forehead.
And when you try to take it off, you find that you can't. The HUD glitches, the sound cuts off to a blaring alarm, and an error message appears, in glowing, blinking red letters: FINISH THE MISSION. Will you, despite not knowing what the mission even is, or will you fight to get the helmet off?

( 0 0 4 ) » MALFUNCTIONS
(cw: body horror, bodily functions, gore, blood, death)
The fabricators function well enough, until they don't. One day, one moment, everything's all right — the food doesn't generally taste amazing and sometimes downright awful, but it's nourishing and filling no matter what your dietary needs — and the next, things go a little haywire.
In short, the fabricators are malfunctioning.
Oh, they're still producing food that looks and tastes much the same as before, but now there are some unexpected side effects.
NB: Characters may experience any of the following side effects: nausea ranging from slight to debilitating, the sensation of being happily and affectionately — but not overwhelmingly — drunk, bone-deep exhaustion and weariness that makes it hard to move, or repeated hallucinations of loved ones screaming for help, reaching out to characters and leading them down abandoned corridors or being killed by unseen forces.
The extent to which characters are affected is up to players, as is whether you'd prefer to play this more lightheartedly or tackling more serious themes. If the latter, please provide warnings in subject lines where necessary.

( 0 0 5 ) » NETWORK
The comms device you found next to you when waking up connects to a station-wide network, REVERIE NET. You have the option to post video, voice or text messages.
What will you share?
( 0 0 5 . 1 ) » NETWORK USERNAMEWhen you first turn on your communication device, it requests for you to pick a username to identify you on the network. It can be anything you want. However, as you try to input a username in your wristband to access the network, you get the following message, along with a small, but irritating, warming sound:
this username is already in use.
What does this mean? Is there other people around? Were there other people around?

( 0 0 6 ) » WILDCARD
The station features a variety of locations, from sleeping quarters free for the claiming to a dirty swimming pool and a bar that still holds alcohol (though some of the bottles seem to have been opened a while ago).
Go wild, but don't wreck the place. It's your home for the foreseeable future, after all.
rogue | x-men: days of future past
002. OBSERVATION DECK
003. THE BAR
006. WILDCARD
3 / i require this prompt
Long day, dear?
[ understatement. ]
good bc i require you in my inbox
It actually hasn't been that bad compared to the past few years. [ Why not be honest? It's not like she has anything to lose. ] But yeah.
makes a nest in here
but he makes no remark, stepping closer and setting his own bottle on the bar with a finessed touch. he does finally take a small sip of his own since he's no longer alone here anymore, and it's warm on the back of his tongue. he weighs the taste a moment, listening to her as he does so. he holds his glass gently in one hand, arm leaning on the bar now as he pulls up a seat himself. ]
We could do worse than a slightly decrepit station in the middle of galactic Nowhere at the very least.
yes pls stay a while
I just came from worse, so I'm really not complaining. [ Followed by a large sip of alcohol. Not complaining, but not exactly thrilled by their present circumstances. Another sip and she turns more toward him, glass still in hand as regards him with polite curiosity. ]
You don't seem too shocked by all of this, sugar. I'm guessing space isn't too unusual for you.
brings my suitcase
I can't say that being kidnapped off to some abandoned space station is very typical day-to-day, but space itself? I'm very familiar with it. Do quite a bit of travel here and there myself.
[ a little bit of a shrug. ]
Can't quite say I'm all that fond of being plucked from my course - the observation room has left me with little doubt that I'm in the same system as before.
no subject
It's not my first time being kidnapped [ she explains after another drink, intent on keeping a steady stream of the burning alcohol entering her system ] but space is an entirely new experience for me. I've never left Earth before — it's not really something people do where I'm from.
2.
[ After a lapse, she ventures, ]
Do you see anything you recognise?
no subject
Nothing. But astronomy was never really my thing, so I might be missing something.
no subject
[ In case. Would something familiar be more or less likely to pop up with everyone passing through this room? She's betting on no. ]
I'm Kara.
no subject
[ Taking a deep breath, she steps a little closer toward her new companion, instincts demanding that she look after someone who seems to be dealing with this about as well as she is. ]
I'm from Earth. New York, for the most part. What about you?
no subject
[ Argo City wouldn't mean anything to anyone, anyway. Even her planet's name hasn't rung any bells, has no one looking at her sideways going is that...? ]
Nice to meet you.
wake up
we tried to save the world. i think — i think we did the opposite..
"sounds familiar."
she could have said the same thing, but she didn't. someone is in here with her. wanda wonders how she could have missed her and then the pain in her head flares, making her acutely aware of the nausea. she pushes herself up, first to a sitting position to make sure her body can handle it. her muscles and joints still ache from being restrained. ]
Hello? [ it's dark where they are, she can't see very well. but she knows there's somebody there. ]
no subject
You alright, sugar? [ Crouching down beside her new companion, she starts to hold out a hand to help her, then pulls them back at the sight of her own deadly skin. At least they're both mostly covered, thanks to the jumpsuits. ]
no subject
I'm all right. [ though she looks quite the opposite at the moment, sick with free movement of her limbs is a vast improvement over not sick and strapped into a straitjacket. and she's not the only one who's feeling out of it. there are people all around this building that exist not so much as voices but as presences; presences she might have already blocked out if she hadn't just woken up in a totally unfamiliar place. ] Relatively speaking.
[ she manages to stand again and regards the other woman warily, due more to the situation than anything else. she can feel her confusion; this woman is in the same boat she is. ]
Who are you? Do you know where we are?
no subject
My name's Rogue. I woke up just a bit ago myself, and-- I don't know anything about this place. [ Where they are, how they got here, why they're here. They're just a few of the many questions on a increasingly lengthy list. ]
no subject
I don't know if that makes it better or worse.
[ she turns back to the woman - rouge - and nods to her. ]
My name is Wanda.
no subject
It's nice to meet you, Wanda. Despite the circumstances.
no subject
[ it's an interesting name
but not one wanda knows to be familiar with. she glances in both directions, trying to figure out which one they should move to. neither appear all that welcoming. ]Have you heard anything besides the message? Any voices that sound live?
no subject
Nothing on this, no. [ An illustrative gesture to the communication device identical to Wanda's own. ] I haven't tried sending out any messages myself, either.
2
What wasn't?
[She speaks up, turning her head to glance her way. Is it nosy of her to ask? Definitely. But Karen doesn't necessarily mind being incredibly nosy.]
You said that something wasn't supposed to be like this. Have you been here before?
no subject
No... No, I haven't. Have you? [ She doesn't mind people asking questions; she can always choose not to answer, just as this woman can. ]
no subject
[She's quick to put that question to rest, and she offers the other woman a sympathetic smile. As tempting as it always is to act like an expert on things back home, she can't do that here. At least not as often, anyway. Space is all a little out of her wheelhouse.]
I've never been anywhere like this before. I'm still trying to grasp the concept of being so far away from Earth.
no subject
It's a first for me too. I'm getting the feeling it's like that for a lot of us. [ Which is strange in itself. So far, there's no one who's been here longer than the others, at least not who she's met, and so many don't usually spend time on space stations. So why and how are they all here? ]