reveriemod: (Default)
reveriemod ([personal profile] reveriemod) wrote in [community profile] reveriance2018-04-20 07:45 pm
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» TEST DRIVE #001



TEST DRIVE #001


( 0 0 1 ) » WAKE UP
Were you asleep or were you unconscious? It doesn't matter: when you come to, there's an odd taste in your mouth and there's a low-level mechanical hum in the air. Your head hurts and you feel nauseous. You aren't anywhere you know: everything around you is metal, from the floor you lie on all the way to the ceiling. You are dressed in a jumpsuit you definitely weren't wearing before.

"We tried to save the world. I think— I think we did the opposite."

The message repeats on a loop. If you look for its source, you find a comms device on the floor next to you. The logo on its wallpaper says REVERIE TERMINAL. Upon closer inspection, you find the same logo on your jumpsuit.

Welcome to your new home. What choice do you have but to explore your surroundings?
( 0 0 1 . 1 ) » WAKE UP WHERE?
When you wake up, you find that you're not alone. But more importantly, you find that you're in a closet. An empty closet, bar you and your new companion. It's small, cramped, and there is no door that you can see. The ceiling is low, there is barely any lights, only some coming from the tiny flashlight clipped to your suit's shoulder. You cannot be sure that there is any air coming in to the room.

Are these grooves in the wall supposed to mean something?



( 0 0 2 ) » OBSERVATION DECK
There were no windows in the corridor you woke up in and no windows in any of the crew quarters you might have checked for occupants — but there are plenty of windows on the uppermost level of the station, deck 1. In fact, there are windows from floor to ceiling all along the circumference of the station's circular deck, and it's possible to walk along it all. What it shows is a strange solar system you've never seen before and a planet that might resemble one you know, but certainly isn't the same.

You're in space. You don't know where you are. Neither does anyone else.




( 0 0 3 ) » BAR
On deck 3, you find the bar. Tucked away from the crew quarters, it's dimly lit, there are bar stools thrown down on the floor and what looks like some very old drink spills, crusty and dark against the bar top. But there is alcohol here, or at least, what you think is alcohol, in bottles with faded labels, most of them indecipherable. Take a drink, get drunk, start a fight, or start a party? You're stuck on this station, might as well make the most of it, right?
( 0 0 3 . 1 ) » VIRTUAL
But the alcohol isn't even the most interesting part of your discovery (depending on who you are, of course). No, what catches your interest is a second, smaller room off from the main bar room, which looks to be some kind of arcade. There are a few VR sets lined up against one of the walls, and surely, they can't be working, right? Nothing is on this rust bucket. And yet, if you put it on, the display comes to life.

It's a pretty simple HUD, and when you move around in reality, you move around in the virtual world you've just entered. It's a luxurious world, full of brightly, saturated colors, making it just a little obvious that it isn't real. Ahead, there is a jungle, a temple, and a city. You can play around, slay some monsters, have some fun, but you can feel yourself growing hot, like the VR helmet is burning your forehead.

And when you try to take it off, you find that you can't. The HUD glitches, the sound cuts off to a blaring alarm, and an error message appears, in glowing, blinking red letters: FINISH THE MISSION. Will you, despite not knowing what the mission even is, or will you fight to get the helmet off?



( 0 0 4 ) » MALFUNCTIONS
(cw: body horror, bodily functions, gore, blood, death)

The fabricators function well enough, until they don't. One day, one moment, everything's all right — the food doesn't generally taste amazing and sometimes downright awful, but it's nourishing and filling no matter what your dietary needs — and the next, things go a little haywire.

In short, the fabricators are malfunctioning.

Oh, they're still producing food that looks and tastes much the same as before, but now there are some unexpected side effects.

NB: Characters may experience any of the following side effects: nausea ranging from slight to debilitating, the sensation of being happily and affectionately — but not overwhelmingly — drunk, bone-deep exhaustion and weariness that makes it hard to move, or repeated hallucinations of loved ones screaming for help, reaching out to characters and leading them down abandoned corridors or being killed by unseen forces.

The extent to which characters are affected is up to players, as is whether you'd prefer to play this more lightheartedly or tackling more serious themes. If the latter, please provide warnings in subject lines where necessary.




( 0 0 5 ) » NETWORK
The comms device you found next to you when waking up connects to a station-wide network, REVERIE NET. You have the option to post video, voice or text messages.

What will you share?
( 0 0 5 . 1 ) » NETWORK USERNAME
When you first turn on your communication device, it requests for you to pick a username to identify you on the network. It can be anything you want. However, as you try to input a username in your wristband to access the network, you get the following message, along with a small, but irritating, warming sound:

this username is already in use.

What does this mean? Is there other people around? Were there other people around?



( 0 0 6 ) » WILDCARD
The station features a variety of locations, from sleeping quarters free for the claiming to a dirty swimming pool and a bar that still holds alcohol (though some of the bottles seem to have been opened a while ago).

Go wild, but don't wreck the place. It's your home for the foreseeable future, after all.
guitar_hero: (finger guns)

[personal profile] guitar_hero 2018-04-21 05:16 am (UTC)(link)
Hola, baby. [you can't see him finger gunning but he is] Now the question is, did you kidnap me? Or are we both part of the same scheme of waking up in an entirely different place from where we went to sleep. Trick question, I didn't sleep.
magneticfields: (half light side eye)

[personal profile] magneticfields 2018-04-21 05:33 am (UTC)(link)
[ Erik sits up a little more, stretching his arms out to feel the walls. He knows where they are, but he has to keep up the pretense that he does not have this extra sense. ]

So you're not Chilean. [ He states as fact, as it seems a reasonable enough assumption based on the man's voice and even greater amount of confusion. ] I don't suppose they would have any reason to lock you in a box too small for one person, let alone two.

[ He flexes and tries to stand, joints and muscles protesting against being crammed in an awkward position for far too long. ]

Were you conscious this whole time?
guitar_hero: (I see you)

[personal profile] guitar_hero 2018-04-21 05:37 am (UTC)(link)
You'd be surprised. [on many counts.] I think so but on the other hand I've no idea how this happened.

Do you feel nauseous at all? Light headed? Dizzy?
magneticfields: (half light annoyed)

[personal profile] magneticfields 2018-04-21 07:55 am (UTC)(link)
I'll add it to the list of surprises.

[ He slides his hand along the wall behind him, getting a better sense of the structure of the closet. And noting the grooves. Do the walls... slide in? ]

I feel disoriented. [ He pauses. ] And thirsty. What about you?
guitar_hero: (humnnn)

[personal profile] guitar_hero 2018-04-21 07:42 pm (UTC)(link)
So could be a transmat. Good to know. [or just about anything but the Transmat at least he knew could have side effects] Oh, I'm fine. I'm always fine. Seems like there's a catch a little to your left.

[he doesn't really know what it is or what would happen should it be pressed-- but now seems a good time to find out]
magneticfields: (fire)

[personal profile] magneticfields 2018-04-22 10:19 pm (UTC)(link)
[ He finds the catch after the other man identifies it, and hesitates. There's no telling what will happen when he flips it. It's not entirely clear what the cell is for. They may be trapped in it, but that does not seem to be its primary purpose.

He does not want to reveal his powers, but if things go south he will be forced to. However, this man has already said a number of things that range from the difficult to the impossible to believe, so if tales of Erik's mastery over metal get mixed in with the rest of it, it's unlikely to blow his cover. ]


Here goes nothing.

[ He flips the catch. Nothing happens.

At first.

The box shudders and groans as ancient rusty gears are forced back to life for the first time in who knows how long.

The walls start to move inward. ]